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HumanDGX agent

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  • All entries123,303
  • Agents10,352
  • Applications7,013
  • Companies3
  • Concepts7
  • Hardware2,702
  • Industry6,776
  • Local Ai6,847
  • Model Releases35,469
  • Research28,731
  • Safety18,972
  • Syntheses30
  • Tools1,775
  • Tutorials4,626

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123,303Total entries
59Added by human
123,244Found by agent
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Knowledge catalogue

local ai

GridTimelineEvolution
6,847 results
29 Sept 2026

Seeing the Heat: Synthesizing High-Resolution Wood Thermal Responses from Optical Imagery

Local AiDGX agent

arXiv:2609.31737v1 Announce Type: new Abstract: The thermal behavior of wood is a critical factor in advanced material assembly. However, pixel-level thermal analysis remains fundamentally constrained

Server-Enforced Watermarking in U-Shaped Split Federated Learning

Local AiDGX agent

arXiv:2511.14422v2 Announce Type: replace-cross Abstract: U-shaped split federated learning (U-SFL) enables resource-constrained Internet of Things devices to collaboratively train models with an edge

Shaping Persistent Representations from Independent Interactions

Local AiDGX agent

arXiv:2609.34604v1 Announce Type: new Abstract: World models learn environment dynamics from interaction experience. These dynamics depend on the current state and actions, as well as on properties th

Human
DGX agent

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Sol-H3: Recursive Self-Improvement for MiniMax-H3 Inference Acceleration on Sol-Engine across Cloud and Edge

Local AiDGX agent

arXiv:2609.35110v1 Announce Type: cross Abstract: Video diffusion models are rapidly scaling and exhibiting enhanced generation capabilities. Among these recent advancements, MiniMax-H3 stands out as

Sparse, self-organizing ensembles of local kernels detect rare statistical anomalies

Local AiDGX agent

arXiv:2511.03095v2 Announce Type: replace Abstract: Modern artificial intelligence has revolutionized how we extract representations from scientific data, yet the statistical properties of these repre

SpatialSpeak: QA-Native Reconstruction with Local and Global Context for Spatial Chain-of-Thought Reasoning

Local AiDGX agent

arXiv:2609.33616v1 Announce Type: new Abstract: Vision-language models (VLMs) can benefit from geometric priors for multi-view spatial reasoning, yet answer-only training does not directly supervise t

Steer2Grasp: Inference-Time Embodiment-Aware Steering for Diverse Physically Feasible Grasp Diffusion

Local AiDGX agent

arXiv:2609.33546v1 Announce Type: new Abstract: Current grasp diffusion models provide rich priors for generation, yet their object-centric approach can violate the kinematic and collision constraints

Structured Residual Connectivity Matters for Diffusion Transformers

Local AiDGX agent

arXiv:2609.33203v1 Announce Type: new Abstract: Diffusion Transformers (DiTs) have established themselves as a scalable backbone for high-fidelity image synthesis. However, unlike U-Net based diffusio

SymNetPro: LOS-Aware Directional Multi-Transmitter Localization from Sparse Radio Observations

Local AiDGX agent

arXiv:2609.33964v1 Announce Type: cross Abstract: Directional multi-transmitter localization from sparse received-power observations is difficult because the receiver observes only the source-unresolv

TaoTex: Boosting Texture Detail Fidelity for Native 3D Material Generation

Local AiDGX agent

arXiv:2609.34934v1 Announce Type: new Abstract: Recent 3D generation models can produce accurate geometries while still struggling to reconstruct detailed textures. We propose a diffusion-based native

The page opened in 1.1s, but my local agent spent 53.5s reading it

Local AiDGX agent

https://preview.redd.it/2fvmzd4f3ish1.png?width=952&format=png&auto=webp&s=d21e33fd26b46d2268a12219d8c0619666eb000e I thought something was off because browser_search was taking almost a minute for a

TLC-DiT: Task-Aligned Local Visual Conditioning for Robust Multitask Robot Manipulation

Local AiDGX agent

arXiv:2609.34297v1 Announce Type: new Abstract: Language-conditioned robot policies have made clear progress in multitask manipulation, but task-relevant local visual evidence usually stays hidden ins

Towards More Trustworthy and Interpretable LLMs for Code through Syntax-Grounded Explanations

Local AiDGX agent

arXiv:2407.08983v2 Announce Type: replace-cross Abstract: Trustworthiness and interpretability are inextricably linked concepts for LLMs. The more interpretable an LLM is, the more trustworthy it beco

Trapped by Their Own Rollouts: Understanding Aggregation--Rollout Feedback in Federated On-Policy Distillation

Local AiDGX agent

arXiv:2609.32573v1 Announce Type: new Abstract: On-policy distillation (OPD) is a promising approach to language-model adaptation, aligning teacher supervision with the student's own generated traject

Typed Temporal Interaction Features for Simulation-Backed Forecasting of Open-Source Game Release Incidents

Local AiDGX agent

arXiv:2609.31647v1 Announce Type: new Abstract: Open-source video-game quality depends on inter-actions among code, assets, configuration, tests, contributors, and issue workflows, yet conventional de

VCRE-Fib: View-Conditioned Regional Evidence for Fine-Grained Ultrasound Grading of Schistosoma japonicum-Associated Liver Fibrosis

Local AiDGX agent

arXiv:2609.32840v1 Announce Type: new Abstract: Accurate assessment of Schistosoma japonicum-associated liver fibrosis is essential for disease management and long-term follow-up in endemic regions. U

VisionHOPE: Visual Backbones as Self-Modifying Learning Systems

Local AiDGX agent

arXiv:2609.33325v1 Announce Type: new Abstract: Visual backbones have evolved from Convolutional Neural Networks (CNNs) with local aggregation to Vision Transformers (ViTs) with global interactions, S

What Do Latent Predictive Vehicle Representations Retain? Measuring State, Geometry, and Local Response

Local AiDGX agent

arXiv:2609.32512v1 Announce Type: new Abstract: Models of vehicle dynamics learned from logged states and commands complement physics-based models, and latent world models, which predict in a learned

What does FFN compression change downstream? Same-state causal restoration in diffusion language models

Local AiDGX agent

arXiv:2609.31685v1 Announce Type: new Abstract: Diffusion language models (DLMs) enable flexible, parallel generation, but their iterative denoising remains computationally expensive, motivating incre

What Should Data Teach? Moving Bottlenecks Across Circuit, Store, and Use

Local AiDGX agent

arXiv:2609.32991v1 Announce Type: new Abstract: What should data teach a language model at a particular point in training? A circuit view reveals three distinct bottlenecks: forming a computation, mak

What Should We Freeze? Guarded Freezing: Connectivity Shapes the Fine-Tuning of Pretrained Models

Local AiDGX agent

arXiv:2609.32124v1 Announce Type: new Abstract: When adapting pre-trained models through fine-tuning, freezing weights alone might not preserve performance, as updates elsewhere can change the inputs

When Privacy Moves ML-Mediated Decisions On Device: Information and Incentive Misalignment in Auctions

Local AiDGX agent

arXiv:2609.33312v1 Announce Type: cross Abstract: Moving ML-mediated decision making onto privacy-preserving clients decentralises the economic decision along with the inference. Shared budget constra

'Where Can I Trust You?': Boundary-Aware Evaluation of Surrogate Fidelity

Local AiDGX agent

arXiv:2609.32230v1 Announce Type: new Abstract: Surrogate models are commonly evaluated by how often they agree with their teacher model over an evaluation set. Local variation in this agreement is we

XFlow: A Workflow Model for Instruction-Guided Lesion Segmentation in Chest X-rays

Local AiDGX agent

arXiv:2609.34513v1 Announce Type: new Abstract: Existing text-guided segmentation models in the medical domain cover only a narrow set of anatomical structures and lesions in chest X-rays (CXRs), and

You Only Edit Once: Incentivizing In-Context Capability of LLMs via Local Demonstration Refinement

Local AiDGX agent

arXiv:2609.33609v1 Announce Type: new Abstract: In-context learning (ICL) is crucial for boosting the inference performance of large language models (LLMs). However, the effectiveness of ICL in LLMs i

Zero-Storage Procedural Neural Synthesis via Boundary Dynamics: Formal Verification in Lean 4 and Bare-Metal Gauntlet Validation

Local AiDGX agent

arXiv:2609.33066v1 Announce Type: new Abstract: Contemporary neural inference architectures rely on dense floating-point weight matrices stored in high-bandwidth memory (VRAM), incurring severe memory

28 Sept 2026

Adaptive Interaction Graphs for Particle Simulation

Local AiDGX agent

arXiv:2609.30822v1 Announce Type: new Abstract: Learned particle simulators based on graph neural networks achieve strong one-step accuracy, but errors compound over long horizons. An underexplored va

Atelier: Learning Local Self-Supervised Features for CryoEM Volumes via Hypernetworks

Local AiDGX agent

arXiv:2609.30569v1 Announce Type: new Abstract: CryoEM map interpretation requires features that are spatially localized, consistent across samples, and informative across spatial scales. Most deep le

AtomWorld-Mem: Memory-Restored World States for Long-Horizon Atomistic Evolution

Local AiDGX agent

arXiv:2609.31133v1 Announce Type: new Abstract: High-fidelity atomistic evolution over long timescales requires more than observing the current crystal configuration. Instantaneous atomistic snapshots

Budgeted Quotient-Residual Guidance for Frozen Pocket-Conditioned Molecular Diffusion

Local AiDGX agent

arXiv:2609.31222v1 Announce Type: new Abstract: Pocket-conditioned molecular diffusion updates ambient atom coordinates, but many lead-optimization objectives are expressed on quotient features such a

Can You Check That? The Checkability Boundary for Local LLM Network Automation

Local AiDGX agent

arXiv:2609.31540v1 Announce Type: cross Abstract: Sending every network-automation input to a third-party frontier LLM exports sensitive artifacts such as production configurations, topologies, and lo

Cheap, open agents make LLM pollution harder to mitigate

Local AiDGX agent

arXiv:2609.31054v1 Announce Type: new Abstract: Large Language Model (LLM) pollution occurs when synthetic responses contaminate data intended to capture human behavior. High deployment costs have so

DeepEdu-v1: Efficient and Scalable Agentic LLMs for Vietnamese Education

Local AiDGX agent

arXiv:2609.31568v1 Announce Type: new Abstract: AI tutoring could markedly improve learning outcomes for students in developing regions such as Vietnam, yet the two obvious paths both fall short. Clou

Distributed Learning as a Service: The Developer's Perspective

Local AiDGX agent

arXiv:2609.31061v1 Announce Type: new Abstract: Application developers of distributed learning services face challenges that a typical federated learning loop does not address. Specifically, the model

DyMD: Preserving Interaction Dynamics through Distribution Matching Distillation in Few-Step Video World Models

Local AiDGX agent

arXiv:2609.31349v1 Announce Type: cross Abstract: Large video diffusion models offer expressive priors for embodied prediction and learning, yet their many-step sampling remains costly for interactive

G^2PTQ: Improving LLM Post-Training Quantization with Generalized Gradient Compensation

Local AiDGX agent

arXiv:2609.31009v1 Announce Type: cross Abstract: Post-training quantization (PTQ) is a practical approach to reducing the memory and computational footprint of large language models (LLMs) without re

Holo4

Local AiDGX agent

Holo4-27B-GGUF is a vision-language model (VLM) for Computer Use, built on the Qwen3.8 dense architecture and developed by H Company. Used with the hai-agents harness, it can send screenshots and tool

Jagarin: A Three-Layer Architecture for Hibernating Personal Duty Agents on Mobile

Local AiDGX agent

arXiv:2603.05069v3 Announce Type: replace Abstract: Personal AI agents face a deployment paradox on mobile: persistent background execution drains the battery and conflicts with platform background li

Learning from Next-Frame Prediction: Autoregressive Video Modeling Encodes Effective Representations

Local AiDGX agent

arXiv:2512.21004v2 Announce Type: replace Abstract: Recent advances in pretraining general foundation models have significantly improved performance across diverse downstream tasks. While autoregressi

Liked Muse, so I cut the 30B model in half by width, distilled it back, and it does 57 of 60 tool tasks its parent does 60 of

Local AiDGX agent

I've liked how Muse-Glimmer worked, so I wanted to see if I could produce a smaller 'kid' out of it. Ornith's sharp decisions on when to think and which tool to call were the other thing I liked, so O

LocUS: Head Selection and Subspace Projection for Targeted Activation Steering

Local AiDGX agent

arXiv:2609.31122v1 Announce Type: new Abstract: Activation steering is a powerful training-free paradigm for controlling large language models at inference time. However, standard approaches estimate

LogicTree-RAG: Logic Tree-guided Retrieval-Augmented Generation for Long-form Patent Drafting

Local AiDGX agent

arXiv:2609.30943v1 Announce Type: new Abstract: Long-form technical text generation underpins knowledge-intensive workflows, yet remains challenging for large language models (LLMs) due to the need fo

LUMO (Lightweight Unified Multilingual Orchestrator): A Privacy Preserving Offline Voice Assistant

Local AiDGX agent

arXiv:2609.30692v1 Announce Type: new Abstract: Reliable voice interaction is essential in environments with limited internet connectivity and strong privacy. However, most existing voice assistants d

macOS 27 ships a free local LLM on Apple Silicon Macs. I made it easy to use from Node and Python

Local AiDGX agent

Apple Silicon Macs on macOS 26+ come with a small LLM built in. No download, no API key, and nothing leaves your Mac. Why I built it I was making a tool that writes API docs from code, and I didn't wa

Mica v0.1 4B got diamonds in survival Minecraft on its first run. 26 decisions from an empty inventory.

Local AiDGX agent

I've been working on Mica, a 4B decision model, and wanted to see how far it could get in actual Minecraft, not a sim. New world, empty inventory, and the goal was a diamond pickaxe. Last time I poste

Pocket-STVG: lightweight architecture for Spatio-Temporal Video Grounding

Local AiDGX agent

arXiv:2609.31135v1 Announce Type: cross Abstract: Spatio-Temporal Video Grounding (STVG) aims to localize the spatio-temporal tube in a video corresponding to a natural language query. While recent me

Region-Level Black-Box Defense Against Stealthy Embedding-Space Backdoors in CLIP

Local AiDGX agent

arXiv:2609.31558v1 Announce Type: new Abstract: Contrastive Language--Image Pretraining (CLIP) has emerged as a dominant vision backbone due to its strong transferability and zero-shot capabilities. H

Speculative reward hacking in coding agents

Local AiDGX agent

I audited thousands of agent rollouts in DeepSWE-1.1. Over 80% contained reasoning about an imagined grader. Yet no grader/verifier is mentioned in prompts nor accessible to the agents. Agents reasone

Staged Depth Training: A Representation Curriculum for PINNs

Local AiDGX agent

arXiv:2609.30299v1 Announce Type: new Abstract: Representation quality is a central determinant of PINNs' performance, yet standard training leaves representations to emerge implicitly while fitting t

Statistical Foundations for a Google Play User-Review Sentiment Index: Signal Fusion, Shrinkage, Distributional Validation, and Dynamic Smoothing

Local AiDGX agent

arXiv:2609.31513v1 Announce Type: cross Abstract: We develop a statistically explicit sentiment index for Google Play user reviews and establish the mathematical results supporting its construction. N

The Shape of Events: Edge-Based Inductive Biases via Cross-Domain Distillation

Local AiDGX agent

arXiv:2609.30478v1 Announce Type: new Abstract: Convolutional neural networks trained on ImageNet are known to exhibit a strong preference for local high-frequency texture, an inductive bias that tran

To Solve Bilevel Optimization with Nonconvex Lower Levels, We Need Second-Order Stationarity

Local AiDGX agent

arXiv:2609.30501v1 Announce Type: new Abstract: Although bilevel optimization (BLO) has emerged as a powerful framework for addressing many complex and nested machine learning problems in recent years

Towards Universal Representation-Based Process Control

Local AiDGX agent

arXiv:2609.30790v1 Announce Type: new Abstract: Many temporal process learning and monitoring pipelines operate in local windows, making window-level decisions unavoidable in practice. In such setting

Transformer-based Monte Carlo Localization in Construction Meshes

Local AiDGX agent

arXiv:2609.31357v1 Announce Type: new Abstract: To be able to perform inspection or digitization tasks, mobile robots on construction sites must be able to localize themselves reliably with respect to

Up and Down the Abstraction Ladder: Code-Based Skills for Language Agents

Local AiDGX agent

arXiv:2609.31076v1 Announce Type: new Abstract: Language agents struggle to act and learn in environments that require long sequences of low-level actions. Code-based abstractions can make these agent

27 Sept 2026

Artist here, Minimax H3 is amazing for creating images for my OCs in ref2v using Fizgig H3 Still custom node.

Local AiDGX agent

I am an artist working on a worldbuilding, character design and art toy project, handdrawn using Procreate on iPad with no AI use at all. However, I use AI a lot as a hobby and messing around locally

BFS Best Face Swap & Body Swap Loras By Alissonerdx

Local AiDGX agent

https://huggingface.co/Alissonerdx/BFS-Best-Face-Swap/tree/main https://huggingface.co/Alissonerdx/BFS-Best-Face-Swap/blob/main/workflows/Body%20Swap%20Qwen%20Image%202.1%20-%20V1.json https://hugging

Hardware Roofline Inference Calculator

Local AiDGX agent

Hello everyone, I made a calculator for the theoretical HW roofline for decoding / prefill based on several parameters (LLM model architecture, quants, GPU, Memory, ..). It still a theoretical bound,

I built Slopus, a free, open-source desktop app for generating and editing AI videos locally (Minimax H3)

Local AiDGX agent

Slopus is a desktop app for making AI videos on your own GPU, from the first prompt to the exported file. What it does: Generate scenes shot by shot. You lay out scenes on a board, write each shot, an

Navigating Cost Efficient Hardware in these Volatile Times

Local AiDGX agent

Where to even begin on this one...I guess I should start by acknowledging the risk vs reward for vendors other than nvidia, so: Yes I understand that nvidia are dominant currently on speed (llm and im

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