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  • All entries125,187
  • Agents10,469
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  • Concepts7
  • Hardware2,737
  • Industry6,795
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  • Model Releases35,992
  • Research29,272
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125,187Total entries
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Knowledge catalogue

Search: “nvidia”

GridTimelineEvolution
49+ results
Hardware

Learning Exact NVIDIA SASS Encoders with F_2 Linear Algebra

DGX agent

arXiv:2608.20532v1 Announce Type: new Abstract: NVIDIA provides a SASS disassembler but no public SASS assembler for recent data-center GPUs, limiting controlled machine-code rewriting. We present F2A

hardwarearxiv-cs-lg
24 Aug 2026
DGX agent

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Model Releases

Operating Multi-Node Full Fine-Tuning on NVIDIA B300: A Field Report on Telemetry-Based Triage, Negative Results, and Operational Hardening

DGX agent

arXiv:2608.05944v1 Announce Type: cross Abstract: We report operational experience full-fine-tuning a 32.76B-parameter dense model (Qwen3-32B) on 16 x NVIDIA B300 (two nodes, FSDP / ZeRO-3) -- among t

model-releasesarxiv-cs-lg
7 Aug 2026
Hardware

NVIDIA-labs OO Agents: Native Python Object-Oriented Agents

DGX agent

arXiv:2607.20709v1 Announce Type: new Abstract: Traditional agent development is split across prompt templates, tool schemas, callback code, and workflow graphs. We present NVIDIA Object-Oriented Agen

hardwarearxiv-cs-ai
24 Jul 2026
Hardware

NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics

DGX agent

arXiv:2606.03551v1 Announce Type: new Abstract: Simulation has become a core infrastructure for robotics research. Unlike previous simulators, NVIDIA Isaac Sim leverages GPU acceleration to enable lar

hardwarearxiv-cs-ro
3 Jun 2026
Safety

NVIDIA Cosmos-H-Dreams: Real-Time Generative Physics Simulation for Surgical Robotics

DGX agent

arXiv:2608.24199v1 Announce Type: new Abstract: Generative simulation for surgical robotics still lacks real-time interaction. Physical-robot experiments, often involving animal or cadaver labs, are t

safetyarxiv-cs-ro
26 Aug 2026
Hardware

EsaacSim: A Multimodal Event Camera Add-on for NVIDIA Isaac Sim

DGX agent

arXiv:2608.08522v1 Announce Type: new Abstract: Event-based vision is becoming an increasingly important sensing paradigm for robotics, yet its adoption remains limited by sensor availability and the

hardwarearxiv-cs-ro
11 Aug 2026
Hardware

VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim

DGX agent

arXiv:2509.22685v2 Announce Type: replace-cross Abstract: Fringe projection profilometry (FPP) is a high-precision structured-light sensing technique for 3D surface reconstruction, yet its practical d

hardwarearxiv-cs-cv
8 Jun 2026
Safety

How Much Progress Has There Been in NVIDIA Datacenter GPUs?

DGX agent

arXiv:2601.20115v3 Announce Type: replace-cross Abstract: As the role of modern Graphics Processing Units (GPUs) becomes increasingly essential for several computing tasks, analyzing their past and cu

safetyarxiv-cs-ai
2 Jun 2026
Local Ai

The Energy Blind Spot: NVIDIA's Flagship Edge AI Hardware Cannot Support Process-Level Energy Attribution

DGX agent

arXiv:2605.27599v1 Announce Type: cross Abstract: Agentic AI workloads - where a single user goal triggers multi-step orchestration, tool calls, retries, and failure recovery - are being targeted for

local-aiarxiv-cs-ai
28 May 2026
Safety

A Unified Dynamics Framework for Reinforcement Learning and Classical Control of a Six-DOF Pipeline-Tracking ROV in NVIDIA Isaac Sim

DGX agent

arXiv:2610.04949v1 Announce Type: new Abstract: Reinforcement learning controllers for underwater vehicles are usually trained against one physics representation and deployed against another, so repor

safetyarxiv-cs-ro
6 Oct 2026
Hardware

Hand-Written PTX Tensor-Core GEMM Kernels: A Multi-Precision Study on NVIDIA L4

DGX agent

arXiv:2608.10103v1 Announce Type: cross Abstract: High-performance Tensor Core kernels rely on a low-level PTX pipeline built from asynchronous data movement with cp.async, warp-level matrix loads wit

hardwarearxiv-cs-ai
12 Aug 2026
Local Ai

Dual-Node NVIDIA DGX Spark over Tailscale: A Remote-Access Testbed for Distributed LLM Training and Cyber-Threat-Intelligence Fine-Tuning

DGX agent

arXiv:2608.07226v1 Announce Type: cross Abstract: Compact AI systems make local language-model experimentation increasingly accessible, yet practical evidence for multi-node training on desktop-class

local-aiarxiv-cs-lg
10 Aug 2026
Model Releases

Benchmarking Confidential GPU Inference on NVIDIA H100 under Intel TDX

DGX agent

arXiv:2607.19353v1 Announce Type: new Abstract: Confidential computing is becoming a practical deployment requirement for AI inference workloads that process sensitive inputs or protect proprietary mo

model-releasesarxiv-cs-ai
23 Jul 2026
Hardware

EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim

DGX agent

arXiv:2607.08098v1 Announce Type: new Abstract: Event cameras offer microsecond temporal resolution, low latency, and high dynamic range, making them attractive for robotics. However, labeled event-ca

hardwarearxiv-cs-cv
10 Jul 2026
Model Releases

FlashMLA-ETAP: Efficient Transpose Attention Pipeline for Accelerating MLA Inference on NVIDIA H20 GPUs

DGX agent

arXiv:2506.01969v3 Announce Type: replace-cross Abstract: Efficient inference of Multi-Head Latent Attention (MLA) is challenged by deploying the DeepSeek-R1 671B model on a single Multi-GPU server. T

model-releasesarxiv-cs-ai
3 Jun 2026
Hardware

Dissecting GPU Utilization for LLM Inference on Nvidia Hopper

DGX agent

arXiv:2609.12923v1 Announce Type: cross Abstract: A single SM utilization percentage can make an LLM inference workload look compute-saturated while hiding how much useful work is being done. The prob

hardwarearxiv-cs-lg
14 Sept 2026
Safety

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

DGX agent

arXiv:2606.03159v1 Announce Type: cross Abstract: As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-lo

safetyarxiv-cs-ai
3 Jun 2026
Model Releases

CASS: Nvidia to AMD Transpilation with Data, Models, and Benchmark

DGX agent

arXiv:2505.16968v4 Announce Type: replace-cross Abstract: Cross-architecture GPU code transpilation is essential for unlocking low-level hardware portability, yet no scalable solution exists. We intro

model-releasesarxiv-cs-ai
22 Apr 2026
Hardware

Quartet II: Accurate LLM Pre-Training in NVFP4 by Improved Unbiased Gradient Estimation

DGX agent

arXiv:2601.22813v2 Announce Type: replace Abstract: The NVFP4 lower-precision format, supported in hardware by NVIDIA Blackwell GPUs, promises to allow, for the first time, end-to-end fully-quantized

hardwarearxiv-cs-lg
2 Jun 2026
Hardware

Systematic Optimization of Real-Time Diffusion Model Inference on Apple M3 Ultra

DGX agent

arXiv:2605.16259v1 Announce Type: cross Abstract: While real-time image generation using diffusion models has advanced rapidly on NVIDIA GPUs, systematic optimization research on non-CUDA platforms su

hardwarearxiv-cs-ai
19 May 2026
Model Releases

TiledAttention: a CUDA Tile SDPA Kernel for PyTorch

DGX agent

arXiv:2603.01960v2 Announce Type: replace-cross Abstract: TiledAttention is a scaled dot-product attention (SDPA) forward operator for SDPA research on NVIDIA GPUs. Implemented in cuTile Python (TileI

model-releasesarxiv-cs-ai
12 May 2026
Hardware

AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving

DGX agent

arXiv:2604.26103v1 Announce Type: cross Abstract: All current LLM serving systems place the GPU at the center, from production-level attention-FFN disaggregation to NVIDIA's Rubin GPU-LPU heterogeneou

hardwarearxiv-cs-ai
30 Apr 2026
Model Releases

Evaluating CUDA Tile for AI Workloads on Hopper and Blackwell GPUs

DGX agent

arXiv:2604.23466v1 Announce Type: cross Abstract: NVIDIA's CUDA Tile (CuTile) introduces a Python-based, tile-centric abstraction for GPU kernel development that aims to simplify programming while ret

model-releasesarxiv-cs-ai
28 Apr 2026
Hardware

PointTransformerX:Portable and Efficient 3D Point Cloud Processing without Sparse Algorithms

DGX agent

arXiv:2604.24169v1 Announce Type: new Abstract: 3D point cloud perception remains tightly coupled to custom CUDA operators for spatial operations, limiting portability and efficiency on non-NVIDIA, AM

hardwarearxiv-cs-cv
28 Apr 2026
Hardware

Bit-Accurate Modeling of GPU Matrix Multiply-Accumulate Units: Demystifying Numerical Discrepancy and Accuracy

DGX agent

arXiv:2511.10909v2 Announce Type: replace-cross Abstract: Modern AI accelerators rely on matrix multiply-accumulate units (MMAUs), such as NVIDIA Tensor Cores and AMD Matrix Cores, to accelerate deep

hardwarearxiv-cs-lg
17 Apr 2026
Model Releases

ROBOGATE: Adaptive Failure Discovery for Safe Robot Policy Deployment via Two-Stage Boundary-Focused Sampling

DGX agent

arXiv:2603.22126v3 Announce Type: replace Abstract: Deploying learned robot manipulation policies in industrial settings requires rigorous pre-deployment validation, yet exhaustive testing across high

model-releasesarxiv-cs-ro
16 Apr 2026
Hardware

Approximating Softmax in Pretrained LLMs: Model Sensitivity and Kernel Acceleration

DGX agent

arXiv:2609.33586v1 Announce Type: new Abstract: On NVIDIA Blackwell B200, tensor-core throughput outpaces special-function exponential throughput by more than two orders of magnitude, exposing exponen

hardwarearxiv-cs-lg
29 Sept 2026
Hardware

I-Parakeet: Integer-Only Conformer ASR on Mobile NPU

DGX agent

arXiv:2609.30846v1 Announce Type: new Abstract: In this paper, we propose I-Parakeet, an integer-only implementation of NVIDIA's Parakeet-CTC (0.6B parameters) that runs on a smartphone NPU without an

hardwarearxiv-cs-cl
28 Sept 2026
Local Ai

Beyond Static RAG: An Adaptive, Tri-Metric Routing Framework for Efficient Long-Context Inference on Commodity GPUs

DGX agent

arXiv:2609.17564v1 Announce Type: new Abstract: Deploying retrieval-augmented generation (RAG) on commodity GPUs such as the NVIDIA T4 (16 GB VRAM) exposes a practical failure mode we call the Compres

local-aiarxiv-cs-lg
17 Sept 2026
Model Releases

SEA-LION-v4.8: A Technical Report

DGX agent

arXiv:2609.18310v1 Announce Type: new Abstract: We introduce Nemotron-SEA-LION-v4.8, a family of Southeast Asian Languages in One Network (SEA-LION) built upon NVIDIA Nemotron 3. The family includes 3

model-releasesarxiv-cs-cl
17 Sept 2026
Model Releases

H3DNAS: Hardware-Aware ONNX-Native 3D Point Cloud Model Compression

DGX agent

arXiv:2609.02684v1 Announce Type: new Abstract: Deploying 3D point cloud models on edge hardware such as the NVIDIA Jetson Orin Nano is severely constrained by compute and memory budgets. Existing com

model-releasesarxiv-cs-lg
3 Sept 2026
Model Releases

UE5M3 FP4 Block Scaling for Stable Language Model Pretraining

DGX agent

arXiv:2609.02846v1 Announce Type: new Abstract: Stable 4-bit floating-point (FP4) pretraining is difficult because the E2M1 payload represents only a narrow range of magnitudes. NVIDIA's Transformer E

model-releasesarxiv-cs-lg
3 Sept 2026
Model Releases

Budget-Aware Compression Pipeline for Single-GPU LLM Inference: Methods, Trade-offs, and Coupling Effects

DGX agent

arXiv:2608.30076v1 Announce Type: new Abstract: Single-GPU deployment of 70B-parameter language models on an NVIDIA GPU is constrained by device memory, long-context throughput, and engineering integr

model-releasesarxiv-cs-cl
1 Sept 2026
Local Ai

H-Scale: Hessian-Guided Scale Refinement for NVFP4 Sub-Byte LLM Inference

DGX agent

arXiv:2608.28113v1 Announce Type: new Abstract: The NVIDIA Blackwell architecture, with native support for the ultra-fine-grained NVFP4 format, opens new opportunities for accelerating large language

local-aiarxiv-cs-cl
31 Aug 2026
Hardware

CRESSim-Neo: A Batched GPU Simulation Engine for Surgical Robotics and Robot Learning

DGX agent

arXiv:2608.25192v1 Announce Type: new Abstract: We introduce CRESSim-Neo, a batched GPU simulation engine for surgical robotics and robot learning. CRESSim-Neo combines position-based simulation of ri

hardwarearxiv-cs-ro
27 Aug 2026
Model Releases

Thinking in a Low-Resource Language: What SFT Builds, What RL Fixes, What Accuracy Cannot See

DGX agent

arXiv:2608.17744v1 Announce Type: new Abstract: Take three frontier mixture-of-experts models (Alibaba, OpenAI, NVIDIA; 3.6-4.0B active parameters each) and fine-tune them to reason in a low-resource

model-releasesarxiv-cs-cl
19 Aug 2026
Hardware

IcFuzz: Fuzzing Isaac Sim with Semantic Stage Guidance and Multi-level Mutation

DGX agent

arXiv:2608.06088v1 Announce Type: new Abstract: Robotics simulators serve as a foundational infrastructure for embodied AI, facilitating safe and scalable robotic system development. NVIDIA Isaac Sim

hardwarearxiv-cs-ro
7 Aug 2026
Model Releases

Teaching Nemotron Greek: Mining a Corpus, Adapting Retrieval, and Grounding Generation for Modern Greek across Specialist Domains

DGX agent

arXiv:2608.05138v1 Announce Type: cross Abstract: Modern Greek is absent from NVIDIA's Nemotron retrieval models and from major multilingual retrieval benchmarks, despite being important for retrieval

model-releasesarxiv-cs-ai
6 Aug 2026
Hardware

UBEP: Re-architecting Expert Parallelism Communication Library for Production Superpods

DGX agent

arXiv:2607.06202v1 Announce Type: cross Abstract: The deployment of Mixture-of-Experts (MoE) models on production high-bandwidth superpods, such as NVIDIA's NVL72/576 and Huawei's CloudMatrix384, intr

hardwarearxiv-cs-ai
8 Jul 2026
Model Releases

Teaching LLMs String Matching, Backtracking, and Error Recovery to Deduce Bases and Truth Tables for the Combinatorially Exploding Bit Manipulation Puzzles

DGX agent

arXiv:2606.23672v2 Announce Type: replace Abstract: This paper presents our algorithmic innovations for the NVIDIA Nemotron Model Reasoning Challenge, focusing on Bit Manipulation Puzzles. In this tas

model-releasesarxiv-cs-ai
1 Jul 2026
Model Releases

FP8 is All You Need (Part 2): Efficient Ozaki-Bailey Style FFT Through Tensor-core Garner Reformulation and Kulisch Escape Route

DGX agent

arXiv:2606.23698v1 Announce Type: cross Abstract: NVIDIA's Blackwell Ultra (B300) cuts FP64 vector throughput to ~1.3 TFLOPS per GPU, roughly 30x below B200 and well below the level at which bandwidth

model-releasesarxiv-cs-ai
24 Jun 2026
Hardware

Hawkeye: Reproducing GPU-Level Non-Determinism

DGX agent

arXiv:2603.20421v2 Announce Type: replace-cross Abstract: We present Hawkeye, a system for analyzing and reproducing GPU-level arithmetic operations. Using our framework, anyone can re-execute on a CP

hardwarearxiv-cs-lg
19 May 2026
Model Releases

HEBATRON: A Hebrew-Specialized Open-Weight Mixture-of-Experts Language Model

DGX agent

arXiv:2605.11255v1 Announce Type: new Abstract: We present Hebatron, a Hebrew-specialized open-weight large language model built on the NVIDIA Nemotron-3 sparse Mixture-of-Experts architecture. Traini

model-releasesarxiv-cs-cl
13 May 2026
Model Releases

Silicon Showdown: Performance, Efficiency, and Ecosystem Barriers in Consumer-Grade LLM Inference

DGX agent

arXiv:2605.00519v2 Announce Type: cross Abstract: The operational landscape of local Large Language Model (LLM) inference has shifted from lightweight models to datacenter-class weights exceeding 70B

model-releasesarxiv-cs-ai
5 May 2026
Hardware

Demo: Closed-Loop Sionna-Isaac Sim Co-Simulation Framework for Wireless-Aware Robot Navigation over ROS 2

DGX agent

arXiv:2610.08618v1 Announce Type: cross Abstract: A robot that offloads its control loop to the network carries the receiver with it, so link quality is decided by where it goes. Simulating this requi

hardwarearxiv-cs-ro
7 Oct 2026
Model Releases

Fiatlux: A Long-Horizon Benchmark for Humanoid Ladder Climbing and Light-Bulb Replacement

DGX agent

arXiv:2609.38216v1 Announce Type: new Abstract: Existing benchmarks evaluate tabletop manipulation, flat-floor household activity, or humanoid locomotion and manipulation as separate task groups; none

model-releasesarxiv-cs-ro
1 Oct 2026
Safety

Guiding End-to-End Driving Models with Endpoint-Constrained Trajectory Optimization

DGX agent

arXiv:2609.31383v1 Announce Type: cross Abstract: End-to-end driving policies are commonly trained through open-loop behavior cloning, yet they must ultimately operate in closed-loop when deployed on

safetyarxiv-cs-ai
28 Sept 2026
Model Releases

The KV Cache Is the New Memory Wall

DGX agent

arXiv:2609.30854v1 Announce Type: cross Abstract: Autoregressive LLM inference at long context is bounded by memory bandwidth, not arithmetic throughput, and the binding resource shifts from model wei

model-releasesarxiv-cs-lg
28 Sept 2026
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