Model Releases
1BIT Qwen 3.8 2.4T a95b (unsloth iQ1_S) (MEDIUM Reasoning)
Processing img az99qopcg8jh1... So same as my prior post 1bit test... although this 1bit is a bit interesting you can read on unlsoth blog https://unsloth.ai/docs/models/qwen3.8 508 gigs being used I
Processing img az99qopcg8jh1... So same as my prior post 1bit test... although this 1bit is a bit interesting you can read on unlsoth blog https://unsloth.ai/docs/models/qwen3.8 508 gigs being used I am using unsloth studio on the mac ultra 512. Im getting ~50pp and ~9.6 tgen drop to 5 at 50k tokens Yes My computer i screaming at me. The things Im putting it through :'D Flight Sim: the code for its is kind cool it is rendering gravity and physics rather then just a vector controls and force based dynamics which is more complex but doesn't show in the gameplay. I really like it even comparing to GLM 5.2 Not because of visuals because that we can just add later but because the controls feel kinda nice. (might be just the new toy bias). There is a bug with the water that its not rendering but Im just keeping whatever it output without telling it to fix it. I did run out of token head room 3 times, 1st i set 32k limit that didnt even finish the though process. then 65k it output the game and half output it. 96k it finished and tested to make sure it ran fixed a gravity bug where upward force was higher than gravity and accelerated upward. this is on Medium reasoning effort not xhigh. I dont have the token space for xhigh. SVG Tests: All Medium Reasoning Basic >_>' I know its dumb to test a 2.4T model. But Ill do the 3d renders later. just remember its almost like 1.5bit average Panda: " generate an svg of a panda sitting having a picnic in Japan, make it beautiful" https://preview.redd.it/szp3bxxrp8jh1.png?width=1660&format=png&auto=webp&s=7145485c1032cc8a1e6d4c0faf4996ff7de7b198 PS4 Controller: It obviously isn't fully right but its very coherent and things are in the right places. This is a difficult test for models https://preview.redd.it/as31dw5yi8jh1.png?width=1182&format=png&auto=webp&s=5ba2137c8894789a988b69407eabe2f7abde0a5d Capybara: "generate a capybara having a yuzu in an onsen as beautiful as possible" this is some other world drawing... it used python to generate the noise and other things like snow and textures and then generated the svg in the same tool call https://preview.redd.it/9zswyz0cy8jh1.png?width=1990&format=png&auto=webp&s=5e6aea776a35b8f6165cf25e97b67daa4bec9a15 Pelican : "generate an svg of a pelican riding a bike" (This might have been on low thinking it only thought for 22 seconds I also didnt ask for it to be beautiful). But no missing parts, everything in the right place except the legs are on the same side of the bike. https://preview.redd.it/weny3l4sv8jh1.png?width=1630&format=png&auto=webp&s=8e1c2e5636b93934ace4d76bb0e8dcbc408095e5 submitted by /u/Ok_Technology_5962 [link] [comments]
Related
- Observations on Muse-Glimmer reasoning traces being noticeably different from qwen / gemma models and questions for you guys
- Fixed Jinja chat template for Qwen 3.5, 3.6, and the new 3.8 release
- I compared GGUF quants of Qwen3.6 27B to NVFP4, AWQ, AutoRound, and FP8
Source: r/LocalLLaMA | 2026-08-14