Applications
3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
arXiv:2603.07587v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, but its quality often degr
arXiv:2603.07587v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, but its quality often degrades in real-world environments due to transient distractors, such as moving objects and varying shadows. Existing methods commonly introduce semantic priors from pre-trained vision models either to group pixels into coherent regions or to define perceptual error metrics. However, semantic grouping is often misaligned with the binary static/transient distinction, while perceptual features can be fragile under appearance perturbations introduced during 3DGS optimization. We propose 3DGS-HPC, a framework that addresses these issues by combining two complementary principles: a patch-wise classification strategy that leverages local spatial consistency for robust region-level decisions, and a hybrid classification metric that adaptively integrates photometric and perceptual cues for more reliable separation. Extensive experiments demonstrate the superiority and robustness of our method in mitigating distractors to improve 3DGS-based novel view synthesis. Our project page is https://cnhaox.github.io/3DGS-HPC/ .
Related
- RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditions
- SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting
- Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction
- Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction
- SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis
Source: arXiv cs.CV | 2026-08-27