Model Releases

3DGS^3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering

arXiv:2605.11489v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-re

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arXiv:2605.11489v1 Announce Type: cross Abstract: 3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive applications. Instead of optimizing the splatting pipeline itself, we propose extbf{3DGS^3}, a unified post-rendering framework that jointly performs super sampling and frame interpolation through differentiable processing of low-resolution outputs to achieve both high-resolution and high-frame-rate rendering. Our extbf{Gradient- -Aware Super Sampling (GASS)} module leverages the continuous differentiability of 3DGS to extract image gradients that guide a GRU-based refinement network to enable high-fidelity super sampling. Furthermore, a extbf{Lightweight Temporal Frame Interpolation (LTFI)} module based on a compact U-Net-like backbone fuses temporal and differentiable spatial cues from consecutive frames to synthesize temporally coherent intermediate frames. Experiments on public datasets demonstrate that 3DGS^3 achieves superior rendering efficiency and visual quality when compared with state-of-the-art methods and remains compatible with existing 3DGS acceleration techniques. The code will be publicly released upon acceptance.

Source: arXiv cs.CV | 2026-05-13

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