Local Ai
ABot-Claw: A Foundation for Persistent, Cooperative, and Self-Evolving Robotic Agents
arXiv:2604.10096v1 Announce Type: new Abstract: Current embodied intelligent systems still face a substantial gap between high-level reasoning and low-level physical execution in open-world environmen
arXiv:2604.10096v1 Announce Type: new Abstract: Current embodied intelligent systems still face a substantial gap between high-level reasoning and low-level physical execution in open-world environments. Although Vision-Language-Action (VLA) models provide strong perception and intuitive responses, their open-loop nature limits long-horizon performance. Agents incorporating System 2 cognitive mechanisms improve planning, but usually operate in closed sandboxes with predefined toolkits and limited real-system control. OpenClaw provides a localized runtime with full system privileges, but lacks the embodied control architecture required for long-duration, multi-robot execution. We therefore propose ABot-Claw, an embodied extension of OpenClaw that integrates: 1) a unified embodiment interface with capability-driven scheduling for heterogeneous robot coordination; 2) a visual-centric cross-embodiment multimodal memory for persistent context retention and grounded retrieval; and 3) a critic-based closed-loop feedback mechanism with a generalist reward model for online progress evaluation, local correction, and replanning. With a decoupled architecture spanning the OpenClaw layer, shared service layer, and robot embodiment layer, ABot-Claw enables real-world interaction, closes the loop from natural language intent to physical action, and supports progressively self-evolving robotic agents in open, dynamic environments.
Related
- TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interaction
- TouchAnything: Diffusion-Guided 3D Reconstruction from Sparse Robot Touches
- Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
- ProPhy: Progressive Physical Alignment for Dynamic World Simulation
Source: arXiv cs.CV | 2026-04-14