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vulkan: fix buffer_reference alignment in im2col shaders (#28996) Both im2col.comp and im2col_3d.comp declare D_ptr without an explicit buffer_reference_align, so glslang emits writes through it as Al

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vulkan: fix buffer_reference alignment in im2col shaders (#28996) Both im2col.comp and im2col_3d.comp declare D_ptr without an explicit buffer_reference_align, so glslang emits writes through it as Aligned 16. The shaders advance the pointer by D_SIZE, a per-variant define set to 4 for float and 2 for float16_t, so most write addresses are not 16-byte aligned. This triggers VUID-RuntimeSpirv-PhysicalStorageBuffer64-06315 under GPU-AV. Declaring buffer_reference_align = D_SIZE matches the alignment to the actual write stride and takes validation hits from 20 to 0 for both IM2COL and IM2COL_3D. Fixes #28960 Website: https://llama.app Attestations: https://github.com/ggml-org/llama.cpp/attestations/48123818 macOS/iOS: macOS Apple Silicon (arm64) macOS Apple Silicon (arm64, KleidiAI enabled) DISABLED macOS Intel (x64) iOS XCFramework Linux: Ubuntu x64 (CPU) Ubuntu arm64 (CPU) Ubuntu s390x (CPU) Ubuntu x64 (Vulkan) Ubuntu arm64 (Vulkan) Ubuntu x64 (CUDA 12) - CUDA 12.8 libraries Ubuntu x64 (CUDA 13) - CUDA 13.3 libraries Ubuntu arm64 (CUDA 13) - CUDA 13.3 libraries Ubuntu x64 (ROCm 10.0) Ubuntu x64 (OpenVINO) Ubuntu x64 (SYCL FP32) Ubuntu x64 (SYCL FP16) Android: Android arm64 (CPU) Windows: Windows x64 (CPU) Windows arm64 (CPU) Windows arm64 (OpenCL Adreno) Windows x64 (CUDA 12) - CUDA 12.4 DLLs Windows x64 (CUDA 13) - CUDA 13.4 DLLs Windows arm64 (CUDA 13) - CUDA 13.4 DLLs Windows x64 (Vulkan) Windows x64 (OpenVINO) Windows x64 (SYCL) Windows x64 (ROCm 10.0) openEuler: DISABLED openEuler x86 (310p) openEuler x86 (910b, ACL Graph) openEuler aarch64 (310p) openEuler aarch64 (910b, ACL Graph) UI: UI

Source: llama.cpp Releases | 2026-09-17

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