Model Releases
Contextual Slate GLM Bandits with Limited Adaptivity
arXiv:2606.31449v1 Announce Type: new Abstract: We investigate the contextual slate bandit problem with generalized linear rewards under limited adaptivity. At each round, the learner is presented wit
arXiv:2606.31449v1 Announce Type: new Abstract: We investigate the contextual slate bandit problem with generalized linear rewards under limited adaptivity. At each round, the learner is presented with N sets of items, where each item is represented by a d-dimensional feature vector. The learner then constructs a slate by selecting one item per set; the resulting slate yields a scalar reward sampled from a Generalized Linear Model (GLM). We propose algorithms under two limited-adaptivity settings: (a) Batched and (b) Rarely-Switching. For the batched setting, we introduce B-SlateGLinCB, which partitions the time horizon into O(loglog T) batches such that each batch's policy relies only on data from previous batches. For the rarely-switching setting, we propose RS-SlateGLinCB, which adaptively performs only O(Ndlog T) parameter updates. Under a diversity assumption on the item sequences, we prove that B-SlateGLinCB and RS-SlateGLinCB achieve regret bounds of O(Nd^{3/2}sqrt{T}) and O(Ndsqrt{T}), respectively. Notably, both bounds are independent of the non-linearity parameter kappa that is typically found to scale the regret of GLM bandit algorithms. Our algorithms are computationally efficient, requiring only ext{poly}(N) time per round despite 2^{Omega(N)} possible slates. Simulations show our algorithms outperform existing baselines with limited adaptivity and remain competitive with Slate-GLM-OFU, a fully adaptive state-of-the-art algorithm. Notably, a slightly modified B-SlateGLinCB empirically matches this baseline. Finally, we demonstrate strong performance in a practical in-context example selection task for language models.
Source: arXiv cs.LG | 2026-07-01