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Distinguishing AI-Generated Music from Edited Audio as a Hard-Negative Robustness Task

arXiv:2608.14916v1 Announce Type: cross Abstract: AI-generated music detectors are commonly evaluated against original songs, but real-world uploads are often remixed, re-encoded, pitch-shifted, or ot

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arXiv:2608.14916v1 Announce Type: cross Abstract: AI-generated music detectors are commonly evaluated against original songs, but real-world uploads are often remixed, re-encoded, pitch-shifted, or otherwise edited. These edited versions form a difficult negative class: they are not generated by AI, yet they may introduce spectral artifacts that resemble synthetic audio fingerprints. We study this problem as a hard-negative robustness setting for AI-generated music detection, focusing on AI-generated and edited variants derived from the same anchor songs. We compile a YouTube-based dataset of AI, edited, and original variants, using the original tracks only as references, and train a binary AI versus edited detector. Audio is processed as 10-second clips and passed as raw waveforms to a pretrained PaSST spectrogram transformer. To reduce leakage, all splits are performed by anchor song. On the held-out test set, the final video-level system achieves 0.811 balanced accuracy. At clip level, AI-generated clips reach an F1-score of 0.836, while edited clips reach a lower F1-score of 0.720. The results suggest that AI-generated music retains detectable fingerprint-like spectral cues beyond ordinary editing, but the lower edited-class F1-score shows that these cues can still overlap with artifacts from edited audio. Grad-CAM visualizations are used to inspect whether high-confidence predictions rely on localized time-frequency regions.

Source: arXiv cs.AI | 2026-08-18

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