Model Releases

DS4 flash 0731 - Acquarium Panel Failure - Q3_K_XL Unsloth

https://preview.redd.it/1a39x4zivqgh1.png?width=1550&format=png&auto=webp&s=de591c039cc18782a6b5d8e402fdc1594be05132 start C:llmllamam5uildinllama-server.exe --model 'H:UD-Q3_K_XLDeepSeek-V4-Flash-073

DGX agentreddit
model-releasesr-localllama

https://preview.redd.it/1a39x4zivqgh1.png?width=1550&format=png&auto=webp&s=de591c039cc18782a6b5d8e402fdc1594be05132 start C:llmllamam5uildinllama-server.exe --model "H:UD-Q3_K_XLDeepSeek-V4-Flash-0731-UD-Q3_K_XL-00001-of-00004.gguf" --host 127.0.0.1 --port 8080 -c 250000 --parallel 1 --no-warmup --flash-attn on --no-mmap --fit off -lv 4 -no-kvu --device CUDA0,rocm0 --threads 16 -no-kvu --metrics --perf -b 512 -ub 512 --no-warmup --temp 0.8 --top-p 0.95 --top-k 0 --min-p 0 --cont-batching RTX6000 96 cuda0 + W7800 48gb rocm0. Create a large glass aquarium whose side panel develops a visible crack and then bursts. The simulation must include: Water escaping through the opening with flow strength based on water depth and decreasing as the tank drains A curved water jet affected by gravity A spreading puddle that collides with the room boundaries Fish, rocks, plants, and a floating toy reacting differently according to density, buoyancy, drag, and current Objects transitioning correctly from underwater motion to airborne motion and then to floor collisions Fish attempting to swim against the current before being swept through the breach Glass fragments with angular velocity, collisions, and water resistance A visible waterline that lowers continuously rather than disappearing all at once Let the user drag the crack vertically before triggering the failure. A lower crack should initially produce a stronger jet than a higher crack. Give me 1 html file _ Prompt tokens evaluated - 14.860 tok Tokens generated - 20.988 tok Avg speed 27.2t/s ______ Cheaper then K3 and GLM 5.2. But very good. submitted by /u/LegacyRemaster [link] [comments]

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Source: r/LocalLLaMA | 2026-08-01

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