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Equilibrium Residuals Expose Three Regimes of Matrix-Game Strategic Reasoning in Language Models

arXiv:2605.10410v1 Announce Type: new Abstract: Large language models can score well on named game-theory benchmarks while failing on the same strategic computation once semantic cues are removed. We

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arXiv:2605.10410v1 Announce Type: new Abstract: Large language models can score well on named game-theory benchmarks while failing on the same strategic computation once semantic cues are removed. We show this gap with procedurally generated zero-sum matrix games: a model that recognizes familiar games drops to 34%, 18%, and 2% success on anonymous 2{imes}2, 3{imes}3, and 5{imes}5 payoff matrices. The benchmark separates semantic recall, learned approximate Nash computation, and an output-interface bottleneck that limits scale. Training only on 2{imes}2 and 3{imes}3 games, supervised fine-tuning raises unseen 5{imes}5--7{imes}7 success from 2% to 61%, while exploitability-reward training averages 37% with high seed variance. We prove that the exploitability residual is 2-Lipschitz in payoff perturbations, unlike discontinuous vertex-returning LP equilibrium selectors, explaining why residual training can transfer under payoff shifts even when formatting instability limits mean performance. A dominated-action padding experiment provides causal evidence: trained models solve 3{imes}3 games embedded in much larger matrices, while random-padded controls fail and dense 12{imes}12 games remain near failure. Procedural evaluation is therefore necessary for measuring strategic reasoning, and residual rewards expose a real but format-limited route to approximate equilibrium computation.

Source: arXiv cs.LG | 2026-05-12

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