Agents
Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution
arXiv:2606.20014v2 Announce Type: replace-cross Abstract: Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments rem
arXiv:2606.20014v2 Announce Type: replace-cross Abstract: Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies. We propose a hierarchical architecture where a pretrained large language model (LLM) acts as a centralized strategic controller that selects among specialized RL skill policies for a team of agents, while RL policies handle reactive low-level execution. We evaluate this hybrid system in a competitive 2v2 King of the Hill environment against behavior tree (BT) and ``Flat'' RL (end-to-end training without skill decomposition) baselines. The LLM+RL system achieves task performance statistically equivalent to hand-crafted BT (46.4% vs 51.5% win rate, p=0.103) while both significantly outperform Flat RL trained without skill decomposition. A user study (n=15) reveals that 60% of participants perceive LLM+RL agents as the most human-like (p=0.027), citing behavioral adaptability and tactical variability. These results demonstrate that pretrained LLM reasoning can effectively orchestrate pretrained RL skills, achieving competitive multi-agent coordination and superior perceived believability without manual rule engineering.
Source: arXiv cs.AI | 2026-06-29