Applications
InStyle: Instant Appearance Stylization of 3D Shapes
arXiv:2512.03683v2 Announce Type: replace Abstract: 3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods tha
arXiv:2512.03683v2 Announce Type: replace Abstract: 3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity manipulation. Existing text-to-3D stylization methods typically distill from 2D image editors, requiring time-intensive per-asset optimization and exhibiting multi-view inconsistency due to the limitations of current text-to-image models, which makes them impractical for large-scale production. In this paper, we introduce GaussianBlender, a pioneering feed-forward framework for text-driven 3D stylization that performs edits instantly at inference. Our method learns structured, disentangled latent spaces with controlled information sharing for geometry and appearance from spatially-grouped 3D Gaussians. A latent diffusion model then applies text-conditioned edits on these learned representations. Comprehensive evaluations show that GaussianBlender not only delivers instant, high-fidelity, geometry-preserving, multi-view consistent stylization, but also surpasses methods that require per-instance test-time optimization - unlocking practical, democratized 3D stylization at scale.
Related
- MaterialFusion: High-Quality, Zero-Shot, and Controllable Material Transfer with Diffusion Models
- OrnaStyler: Ornament-Aware Latent Editing for Content-Preserving 3D Stylization
- OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction
Source: arXiv cs.CV | 2026-10-07