Applications
LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning
arXiv:2604.16910v1 Announce Type: new Abstract: Low-altitude Gaussian splatting (LAGS) facilitates 3D scene reconstruction by aggregating aerial images from distributed drones. However, as LAGS priori
arXiv:2604.16910v1 Announce Type: new Abstract: Low-altitude Gaussian splatting (LAGS) facilitates 3D scene reconstruction by aggregating aerial images from distributed drones. However, as LAGS prioritizes maximizing reconstruction quality over communication throughput, existing low-altitude resource allocation schemes become inefficient. This inefficiency stems from their failure to account for image diversity introduced by varying viewpoints. To fill this gap, we propose a groupwise heterogeneous graph neural network (GW-HGNN) for LAGS resource allocation. GW-HGNN explicitly models the non-uniform contribution of different image groups to the reconstruction process, thus automatically balancing data fidelity and transmission cost. The key insight of GW-HGNN is to transform LAGS losses and communication constraints into graph learning costs for dual-level message passing. Experiments on real-world LAGS datasets demonstrate that GW-HGNN significantly outperforms state-of-the-art benchmarks across key rendering metrics, including PSNR, SSIM, and LPIPS. Furthermore, GW-HGNN reduces computational latency by approximately 100x compared to the widely-used MOSEK solver, achieving millisecond-level inference suitable for real-time deployment.
Related
- Efficient Transceiver Design for Aerial Image Transmission and Large-scale Scene Reconstruction
- ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction
- PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting
- MSGS: Multispectral 3D Gaussian Splatting
- ArtifactWorld: Scaling 3D Gaussian Splatting Artifact Restoration via Video Generation Models
Source: arXiv cs.CV | 2026-04-21