Model Releases
Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting
arXiv:2607.22890v1 Announce Type: cross Abstract: Domain Randomization (DR) is a standard technique for closing the Sim-to-Real gap, yet traditional DR pipelines rely on classical computer graphics re
arXiv:2607.22890v1 Announce Type: cross Abstract: Domain Randomization (DR) is a standard technique for closing the Sim-to-Real gap, yet traditional DR pipelines rely on classical computer graphics rendering driven by polygon meshes. For complex organic subjects, such as insect specimens, extracting and rendering textured meshes is challenging. To address this issue, we propose a meshless DR framework that operates on the parameter space of 3D Gaussian Splatting (3DGS). Our method employs two independent perturbation pipelines to synthesize randomized training datasets. First, a Photometric DR pipeline alters the baked illumination and color balance by modulating the Spherical Harmonics (SH) coefficients. Second, a Procedural DR pipeline isolates the subject's geometric shape by replacing its original textures with 3D spatial noise. Finally, these perturbed radiance fields are composited over stochastically varied backgrounds using a rasterization engine. Our parameter manipulation provides a meshless alternative for generating robust datasets for complex geometries.
Related
- Geometry Gaussians: Decoupling Appearance and Geometry in Gaussian Splatting
- G3Splat: Geometrically Consistent Generalizable Gaussian Splatting
- Stability and Concentration in Nonlinear Inverse Problems with Block-Structured Parameters: Lipschitz Geometry, Identifiability, and an Application to Gaussian Splatting
- Learn2Splat: Extending the Horizon of Learned 3DGS Optimization
Source: arXiv cs.CV | 2026-07-28