Hardware
Open-sourced an experimental standalone DLSS 5 video player for neural rendering
I’ve been experimenting with neural rendering outside a game engine and built a native Windows video player around it. It prepares a neural-rendered version of a video, caches it, and lets you switch
I’ve been experimenting with neural rendering outside a game engine and built a native Windows video player around it. It prepares a neural-rendered version of a video, caches it, and lets you switch between the original and neural result at the exact same timestamp. The interesting part for me is the gap between video and games: video only gives us pixels, so temporal/depth guidance has to be estimated. A game engine already knows motion, depth, geometry and materials. Open source: https://github.com/2600th/dlss5-video-player C++20 / D3D12 / FFmpeg / NVIDIA NGX. Verified on RTX 4080 and RTX 5090. Experimental and unofficial, not an official NVIDIA DLSS 5 integration. Edit: v0.14.1 is now live. The player now works with photos + animated GIFs, can export PNG/JPEG/GIF/MP4/MKV, uses a portable cache beside the EXE, and has a cleaner auto-hiding fullscreen UI. submitted by /u/2600th [link] [comments]
Related
- I built a standalone DLSS 5 Neural Rendering video tool, no ReShade
- Modders get an experimental version of Nvidia's DLSS 5 Neural Rendering library running in over a dozen games after it leaked in NBA 2K27's early access build (VideoCardz.com)
Source: r/StableDiffusion | 2026-09-03