Model Releases
Qwen Image 2.1 Uncensored MCP
https://github.com/hypersniper05/MCP-Image-Generator-Uncensored Just wanted to share with you guys my workflow converted into an MCP. It's a Qwen Image 2.1 Uncensored MCP with a few extra models I fou
https://github.com/hypersniper05/MCP-Image-Generator-Uncensored Just wanted to share with you guys my workflow converted into an MCP. It's a Qwen Image 2.1 Uncensored MCP with a few extra models I found helpful: a watermark-removal LoRA, a texture-fix VAE and an ESRGAN upscaler. Any LLM client that supports MCP can drive it. Uses 11GB VRAM at peak usage. The entire stack has: - Normal Qwen Image 2.1 image generation in all supported sizes (up to 2K), panoramas, and image editing (up to 10 input images) - Seamless tile generation, and edits of a tile stay seamless too, so you can make height and normal maps for game textures - 2x/4x upscaling, up to 8K - Built-in 360 viewer (the LLM gets a URL that opens the panorama in the viewer) - Watermark removal - Transparent backgrounds (real RGBA PNGs) and background removal - Text in images (quoted text comes out as written) It runs in Docker on an NVIDIA GPU (the whole stack fits on a 12 GB card) or on the CPU (very slow), downloads the models on first start, and works with any MCP client (llama.cpp web UI, VS Code, Cursor, etc.). For the seamless tiles I use stable-diffusion.cpp's circular mode with a tiny patch so it can be turned on per request. The tiles come out seamless in one pass instead of patching the seams afterwards. Note: Project created with the help of Claude. A lot of testing, and back and forth to get things to work smoothly. Hope someone finds it useful. submitted by /u/Delicious-Farmer-234 [link] [comments]
Source: r/StableDiffusion | 2026-10-06