Model Releases
R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models
arXiv:2608.27328v1 Announce Type: new Abstract: High similarity between first-visit and return frames does not necessarily show that a video world model remembered the scene; the intervening rollout m
arXiv:2608.27328v1 Announce Type: new Abstract: High similarity between first-visit and return frames does not necessarily show that a video world model remembered the scene; the intervening rollout may simply have changed very little. This ambiguity makes absolute revisit scores sensitive to rendering stability, repetitive content, and failed motion. We introduce R2M-Bench (extbf{R}elative extbf{R}evisit extbf{M}emory Benchmark), a benchmark of observable revisit-selective consistency. For every detected return, R2M-Bench compares the revisit pair with two controls from the same rollout: a gap-matched non-revisit pair that measures generic temporal stability and a short-range pair that estimates short-horizon consistency. These comparisons produce MemoryGain (MG), the revisit advantage over the temporal baseline, and the Normalized Memory Ratio (NMR), which normalizes this advantage by the short-to-baseline dynamic range. R2M-Bench combines 100 reference scenes with three leave-and-return trajectories to form 300 instances and evaluates appearance fidelity, scene and object identity, local geometry, and persistent state. Across seven action-conditioned video world models, Overall NMR correlates with human consistency judgments at Spearman's rho=0.547 (95% CI [0.45,0.63]). Its within-model correlation magnitude with generated motion is 0.072, compared with 0.207 for raw revisit similarity, indicating that relative calibration substantially reduces the slow-motion shortcut. DreamX-World-Memo achieves the highest Overall NMR among the evaluated video models. Together, these results support same-rollout relative calibration as a practical way to distinguish revisit-specific consistency from generic temporal stability.
Related
- Addressable Memory for Video World Models
- MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
- Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation
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- TOC-Bench: A Temporal Object Consistency Benchmark for Video Large Language Models
Source: arXiv cs.CV | 2026-08-28