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A Closer Look at Dynamic Scene Graph Generation In the Era of Multimodal Large Language Models

arXiv:2503.15846v2 Announce Type: replace Abstract: Dynamic Scene Graph Generation (DSGG) aims to capture objects and their evolving relations in videos. Despite recent progress, the practicality and

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arXiv:2503.15846v2 Announce Type: replace Abstract: Dynamic Scene Graph Generation (DSGG) aims to capture objects and their evolving relations in videos. Despite recent progress, the practicality and quality of generated scene graphs remain limited compared to the rapid advances in Multimodal Large Language Models (MLLMs). In this work, we revisit DSGG from two fundamental perspectives: task setup and model design. From the task setup perspective, we identify two key limitations of the current recall-oriented evaluation protocol: (i) a severe precision-recall trade-off, and (ii) uninformative and redundant relation generation. To better assess practical usefulness, we introduce five additional metrics that provide a more comprehensive evaluation of the quality of generated dynamic scene graphs. From the model design perspective, we explore directly using MLLMs for scene graph generation and establish a strong MLLM-based DSGG baseline through three design changes. First, we replace the conventional bottom-up pipeline with a top-down reason-then-locate strategy. Second, we reformulate frame-wise dynamic graphs as Temporal Relation Set (TRS) prediction, improving both efficiency and performance. Third, we introduce Importance-Aware Finetuning (IAF) to encourage more relevant and diverse relation generation. Extensive experiments on Action Genome, VidVRD, and PVSG show that our approach consistently achieves state-of-the-art performance.

Source: arXiv cs.CV | 2026-07-30

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