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Cube-Splat: High-Fidelity 360{eg} Gaussian Splatting SLAM via Cubemap Factorization and Adjoint-Consistent Optimization

arXiv:2609.21347v1 Announce Type: new Abstract: Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic im

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arXiv:2609.21347v1 Announce Type: new Abstract: Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic imagery. We present Cube-Splat, the first panoramic GS-SLAM framework that factorizes each 360{eg} frame into a cubemap of four fixed-orientation virtual pinhole views sharing a single optical center. By designating the front face as the primary pose state, we accumulate gradients from all faces via an adjoint mapping, thereby enabling multi-face observations to coherently update a single state while strictly preserving cross-view geometric consistency. Concurrently, our mapping module densifies and optimizes anisotropic Gaussians using aggregated cubemap rays for high-fidelity, dense reconstruction. Furthermore, to rigorously evaluate panoramic SLAM under diverse and challenging conditions, we introduce SynPano, a highly scalable, photorealistic synthetic dataset featuring parameterized complex trajectories and multi-modal ground truth. Extensive evaluations on two public benchmarks (PALVIO and OmniBlender) and our SynPano dataset, collectively encompassing both indoor and outdoor scenes, demonstrate that Cube-Splat achieves state-of-the-art (SOTA) performance in tracking accuracy and reconstruction fidelity. Both the source code and the SynPano dataset are available at https://github.com/guoxf304/CubeSplat.

Source: arXiv cs.CV | 2026-09-21

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