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Fairness in two-player zero-sum games with bandit feedback

arXiv:2606.01159v1 Announce Type: new Abstract: We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at leas

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arXiv:2606.01159v1 Announce Type: new Abstract: We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least alpha/m. Existing instance-dependent results target extit{pure} Nash equilibria, while fairness generically produces extit{mixed} equilibria, a harder learning target. Our key technical tool is a reparametrization: every fair strategy decomposes as p = (alpha/m)mathbf{1} + (1-alpha)widetilde{p} with widetilde{p} in Delta_m, and substituting into the payoff form yields p^{op}Aq = widetilde{p}^{op}widetilde{A} q for a fair payoff matrix widetilde{A} := (1-alpha)A + alphamathbf{1} c^{op}, where c_j = frac{1}{m}sum_i A(i,j) is the column-mean vector. The fair game on A is then equivalent to a standard zero-sum game on widetilde{A}, so equilibrium existence, KKT structure, and LP basis stability reduce to classical results applied to widetilde{A}. We derive the fair minimax value, fair Nash equilibrium, fair regret, and a clean dual representation showing the price of fairness is at most alpha(1-1/m) and vanishes whenever the unconstrained equilibrium already has full support. Our main result is an widetilde{O}(T^{2/3}) regret bound for an Explore-Then-Commit algorithm, exttt{Fair-ETC-TPZSG}, applicable to general mixed fair equilibria, together with a discussion of why naive action elimination does not readily improve it. When the fair equilibrium has a single dominant action, equivalently when widetilde{p}^{star} is a vertex of Delta_m, the bound sharpens to instance-dependent widetilde{O}(1/widetilde{Delta}(alpha)^{2}), where widetilde{Delta}(alpha) is the LP-margin gap.

Source: arXiv cs.LG | 2026-06-02

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