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GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation
arXiv:2604.23947v1 Announce Type: new Abstract: We introduce GameDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded edu
arXiv:2604.23947v1 Announce Type: new Abstract: We introduce GameDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GameDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents ({sim}73,500 rightarrow {sim}19,900 tokens/game) at $0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone. Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.
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Source: arXiv cs.AI | 2026-04-28