Research
Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion
arXiv:2608.28733v1 Announce Type: cross Abstract: Indoor 3D Scene Graphs (3DSGs) represent environments as multi-layer hierarchies that connect observed geometric primitives (e.g., planes) to higher-l
arXiv:2608.28733v1 Announce Type: cross Abstract: Indoor 3D Scene Graphs (3DSGs) represent environments as multi-layer hierarchies that connect observed geometric primitives (e.g., planes) to higher-level metric-semantic concepts (e.g., rooms, floors, buildings), enabling incremental spatial reasoning for robotic perception and SLAM. However, classical high-level concept generation approaches rely on hand-crafted rules for specific concept classes, while learning-based methods require separate models for graph structure and spatial node features (e.g., centroids), which limits scalability to novel classes and more complex hierarchies. We propose a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths. Our method consistently surpasses all learning-based and random baselines across 3DSG datasets spanning synthetic scenes, real architectural floor plans, and robotic sensor data, with varying layout complexity and hierarchy depth, and surpasses a one-shot model with oracle access to the target graph size on the largest hierarchy and on real single-floor data. Finally, we propose an adaptation of the Fused Gromov--Wasserstein distance for principled graph-level evaluation of generated 3DSGs against ground truth.
Related
- Generation of Uncertainty-Aware High-Level Spatial Concepts in Factorized 3D Scene Graphs via Graph Neural Networks
- AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Critics
- HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation
Source: arXiv cs.LG | 2026-09-01