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GTA-RAG: Graph-Trajectory-Augmented Reinforcement Learning for Multi-Turn Retrieval-Augmented Reasoning

arXiv:2608.22479v1 Announce Type: new Abstract: Retrieval-augmented generation (RAG) enables LLMs to access external knowledge for answering knowledge-intensive questions. For complex multi-hop questi

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arXiv:2608.22479v1 Announce Type: new Abstract: Retrieval-augmented generation (RAG) enables LLMs to access external knowledge for answering knowledge-intensive questions. For complex multi-hop questions, multi-turn retrieval-augmented reasoning extends RAG into an iterative process that repeatedly searches for and integrates evidence across documents. However, existing reinforcement-learning (RL) approaches for agentic RAG are typically optimized with final-answer rewards, which provide sparse supervision and overlook whether the model actually retrieves the required evidence chain. We present extsc{GTA-RAG}, a graph-trajectory-augmented RL framework for multi-turn retrieval-augmented reasoning. From an entity--document graph, we sample connected document paths, synthesize multi-hop QA trajectories, and validate them with the deployed retriever to obtain executable trajectory-level supervision. We then optimize the retrieval policy with Group Relative Policy Optimization (GRPO) and a trajectory-guided reward that encourages both accurate answers and acquisition of target evidence documents, followed by answer-reward training on natural QA instances. Experiments on three multi-hop and two simple QA benchmarks show that method{} consistently outperforms RL-based RAG baselines with both Qwen2.5-3B and Qwen2.5-7B backbones, while substantially improving evidence-chain coverage. Our code is available at https://github.com/cjcj46262/GTA-RAG.

Source: arXiv cs.CL | 2026-08-25

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