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Learning Manipulation-Sufficient Representations via Outcome Bottlenecks
arXiv:2609.13235v1 Announce Type: cross Abstract: Networked manipulation endpoints couple perception to actuation across compute- and bandwidth-limited links, yet commonly exchange dense geometric sta
arXiv:2609.13235v1 Announce Type: cross Abstract: Networked manipulation endpoints couple perception to actuation across compute- and bandwidth-limited links, yet commonly exchange dense geometric states optimized for fidelity rather than action outcomes. A stochastic representation is learned with a policy-free, action-conditioned outcome bottleneck: marginal outcome log-loss supplies distortion and a KL term regularizes rate. The construction is motivated by the minimal statistic that preserves the outcome distribution of every admissible action, while the implemented finite model is evaluated as a rate-regularized mixture predictor. The same encoder and outcome head support grasp selection, singleton conformal filtering, active viewpoint selection, and latent test-time adaptation. A finite-probe theorem identifies the local level-set tangent space with the null space of an outcome Jacobian. The synthetic oracle verifies this result; on scanned objects, an analytic surrogate agrees with measured simulator invariances within (0.56^irc). Across 11,979 simulated grasps on 13 objects, a reconstructed-geometry wrench score attains 0.542 AUC against lift success and falls below chance on curved objects, while our representation attains 0.876. At 25% commitment, executed-grasp success is 0.503 versus 0.984. The 512-byte interface is (288imes) smaller than one RGB-D frame and runs at 16,ms per CPU decision. Independent synthetic points track the tested conformal levels; scanned-object all-pair coverage is reported as a clustered empirical diagnostic. On unseen objects, within-scene AUC falls to 0.569, and a full-feedback update raises empirical mean pairwise coverage from 0.728 to 0.883.
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Source: arXiv cs.CV | 2026-09-15