Research
MM-SVGEdit: A Multimodal-Driven SVG Editing for UI Design
arXiv:2609.06116v1 Announce Type: cross Abstract: In the field of UI design, Scalable Vector Graphics (SVG) is widely used as a design medium. However, traditional SVG editing techniques have high ent
arXiv:2609.06116v1 Announce Type: cross Abstract: In the field of UI design, Scalable Vector Graphics (SVG) is widely used as a design medium. However, traditional SVG editing techniques have high entry barriers and require cumbersome manual iteration, while LLM-based editing solutions suffer from low accuracy and poor user controllability. To address these issues, we propose MM-SVGEdit, a multimodal-driven SVG editing approach that integrates traditional SVG editing and LLM-based methods. We introduce a two-stage strategy in which visual grounding is followed by modification. Both stages support two interaction modalities: natural language instructions and direct manipulation (mouse and keyboard). We trained and evaluated MM-SVGEdit on a self-constructed dataset of 14,476 question-answer pairs generated from UIs, covering 11 types of editing operations on both single and multiple UI targets. The results show that MM-SVGEdit improves SVG editing accuracy, efficiency, and user-perceived control while reducing token consumption and response time.
Related
- SVGFusion: A VAE-Diffusion Transformer for Vector Graphic Generation
- SVG360: Editable Multiview Vector Graphics from a Single SVG
- Text-based Tactile Graphics Generation for the Visually Impaired
Source: arXiv cs.CV | 2026-09-09