Research
QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting
arXiv:2608.18285v1 Announce Type: cross Abstract: 3D scene representation techniques such as neural radiance fields (NeRFs) and Gaussian splatting have made substantial progress in novel view synthesi
arXiv:2608.18285v1 Announce Type: cross Abstract: 3D scene representation techniques such as neural radiance fields (NeRFs) and Gaussian splatting have made substantial progress in novel view synthesis, achieving high-quality renderings from arbitrary view angles. More recently, such techniques have been extended to dynamic 3D scenes; however, achieving sustainable online free-viewpoint video (FVV) streaming remains challenging, especially for longer videos, due to significant storage demands of detailed scene representations and high reconstruction/rendering speed needs. To address these challenges, we propose Quantized Anchored Residual Coding Gaussian Streaming (QuARC-GS), a quantization-aware 4D scene optimization framework for online dynamic scene reconstruction that achieves ultra-high compression while maintaining reconstruction speed and quality. QuARC-GS represents a scene using a single canonical frame and highly compressed per-frame residuals. Specifically, we compress each residual through two complementary strategies targeting motion, appearance, and densification. We introduce quantization-aware anchor deformation, which suppresses insignificant motion updates while preserving meaningful deformations, maintaining reconstruction quality under low-storage streaming. Furthermore, we design a change-gated densification strategy that allocates new Gaussians only in regions exhibiting genuine temporal changes, effectively eliminating redundant appearance updates and reducing storage overhead. Extensive experiments on widely used datasets demonstrate that QuARC-GS enables competitive reconstruction quality and training speed while cutting per-frame storage by up to 11imes compared to the state-of-the-art.
Related
- ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction
- StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting
- D^2-4DGS: Dual-Depth Guided Sparse-Camera 4D Gaussian Splatting
- No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos
Source: arXiv cs.CV | 2026-08-20