Research
Sparse Planning in Visual World Models via Cost Gradients
arXiv:2610.10274v1 Announce Type: new Abstract: Token-based world models enable fine-grained latent planning, but repeatedly processing large spatial token grids makes action search expensive. We intr
arXiv:2610.10274v1 Announce Type: new Abstract: Token-based world models enable fine-grained latent planning, but repeatedly processing large spatial token grids makes action search expensive. We introduce COSTGRAD, a training-free, goal-conditioned selector that ranks spatial tokens by the gradient norm of the planning cost with respect to each input token. By deriving importance from the downstream control objective, COSTGRAD targets tokens that matter for planning rather than merely for prediction. On AdaLN-conditioned predictors at 50% sparsity, COSTGRAD matches or exceeds full-token planning on three of four continuous-control benchmarks, while giving a measured 2.6imes wall-clock speedup per environment planning step. Combining token sparsity with reduced CEM search increases this to a sim 5imes total speedup while still exceeding the full-token baseline. We also identify an architecture-dependent failure mode: in a matched AdaLN-vs-concat comparison, concat maintains comparable full-token performance but pure COSTGRAD loses its advantage over random selection. This difference tracks action-pathway drift: gradient-selected removal produces less drift than random removal on AdaLN, but more on concat. These results highlight selector-architecture compatibility as a design axis for sparse world-model planning. Project page and demos: https://ycxuyingchen.github.io/costgrad/
Source: arXiv cs.LG | 2026-10-08