Research
SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering
arXiv:2610.05576v1 Announce Type: new Abstract: Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models,
arXiv:2610.05576v1 Announce Type: new Abstract: Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent visible noise in the output. We propose a principled approach to minimize high-frequency noise, addressing its sources at the representation and image synthesis level. During stochastic rendering, our history-based spatial resampling scheme drastically accelerates image convergence, while temporal importance resampling ensures coherence under camera movement. During training, a color regularizer implicitly reduces the variance along view rays in the 3DGS models. With these properties, our optimized, Vulkan-based renderer effectively mitigates output noise at low and high sample counts, achieving a substantial 13~dB PSNR increase in quality over previous stochastic methods at 1 sample per pixel and quickly converging to sorted 3DGS with an average L1 error of less than 10^{-4}.
Related
- EffGS: Efficient and High-Fidelity Gaussian Splatting
- SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterization
- Provable Pruning for Efficient 3D Gaussian Splatting via Coresets
- EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
Source: arXiv cs.CV | 2026-10-06