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TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking
arXiv:2604.01207v2 Announce Type: replace Abstract: Existing 3D Gaussian Splatting (3DGS) editing methods primarily focus on appearance modification and often struggle to support flexible geometry edi
arXiv:2604.01207v2 Announce Type: replace Abstract: Existing 3D Gaussian Splatting (3DGS) editing methods primarily focus on appearance modification and often struggle to support flexible geometry editing while preserving structural integrity and scene-consistent appearance. To address this limitation, we present TRACE, a mesh-guided 3DGS editing framework that automatically aligns explicit 3D geometry with Gaussian scenes and decouples Geometric Anchoring from Appearance Harmonization. First, Multi-view 3D-Anchor Synthesis, trained on our MV-TRACE dataset for scene-coherent object addition and modification, generates geometrically aligned editing anchors, while Tangible Geometry Alignment (TGA) performs coarse-to-fine mesh-scene registration. Then, Contextual Video Masking (CVM) integrates projected 3D anchors into an autoregressive video diffusion pipeline, harmonizing their appearance with the surrounding scene while maintaining multi-view consistency. We evaluate TRACE on eight held-out scenes across six editing categories. TRACE completes each edit in approximately 10 minutes on a single NVIDIA RTX Pro 6000 GPU. Extensive experiments demonstrate consistent improvements over existing methods in editing versatility, structural integrity, semantic alignment, multi-view consistency, and visual quality.
Source: arXiv cs.CV | 2026-08-03