Model Releases
WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models
arXiv:2610.19063v1 Announce Type: new Abstract: As video models enable longer and more realistic interactive experiences, maintaining a world consistent with its history becomes essential. This requir
arXiv:2610.19063v1 Announce Type: new Abstract: As video models enable longer and more realistic interactive experiences, maintaining a world consistent with its history becomes essential. This requires both preserving previously observed content and ensuring coherent world evolution over time. World memory is a critical capability to evaluate alongside visual fidelity and video duration. We introduce WorldMemBench, a benchmark for systematically evaluating world memory in video world models. Across 260 test cases, it assesses static memory through the retention of human identity and appearance, object appearance and geometry, and environmental content and geometry, and dynamic memory through event progression and state persistence. Using controlled camera departures and multi-revisit trajectories, the benchmark evaluates static content against fixed initial references and dynamic events against expected state transitions. It combines appearance and geometry metrics with event-specific assessments, and reports video quality and camera-following accuracy as complementary diagnostics. Evaluation of nine representative models shows that strong static retention does not imply reliable dynamic state evolution, while repeated revisits reveal memory degradation beyond the first return. Human studies support the alignment between our automatic evaluations and human judgments. WorldMemBench provides a systematic testbed for diagnosing memory failures and guiding the development of persistent, temporally coherent video worlds.
Related
- MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
- R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models
- OPIS: An Input-Grounded Benchmark for Multi-Object Memory in Video World Models
Source: arXiv cs.CV | 2026-10-15